OUT OF STOCK OUT OF STOCK OUT OF STOCK Bloomburrow Commander Deck - Family Matters Use teamwork and creature-based strategies with the Bloomburrow Family Matters Commander Deck. Led by Zinnia, Valley’s Voice this Magic: The Gathering deck is all about unity; bring together powerful allies to take over the board! Sales Tax: $2.70 $49.99 $39.99 This item is currently out of stock and cannot be purchased. Description Bloomburrow Commander Deck: Family MattersIn Bloomburrow, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. Players will put their best paws forward, fighting alongside mice, frogs, bats, birds, and myriad other critters to restore the balance of peace - and prove bravery comes in all sizes.In Commander, four players come together to show their strength and strategy, with one player coming out on top. Each 100-card ready-to-play Bloomburrow Commander Deck makes it easy for Commander fans to grab a deck that resonates with them to start playing right away. 1 ready-to-play deck of 100 Magic cards1 Borderless Foil Face Card1 Borderless Imagine: Courageous Critters Foil Card98 nonfoil cards2 card Collector Booster Sample Pack15 new cards to Magic10 double-sided tokens1 deck box (can hold 100 sleeved cards)1 strategy insert1 reference cardExperience teamwork and creature-based strategy with the Bloomburrow Commander Deck: Family Matters. Guided by Zinnia, Valley’s Voice, this Magic: The Gathering deck focuses on unity by assembling a powerful group of allies to dominate the battlefield.Other decks in the cycle have different strategies to achieve victory but Family Matters is the only one that let's you say "Did I do that?" (in your most Urkle-y of voices) after your defeat each opponent!This is one of four preconstructed decks in the Bloomburrow Commander Deck cycle. The deck list below includes a bit of explanation of each card to help you win! You may easily replace some of the new cards with more cards from other sets.CommanderZinnia, Valley’s Voice: The center piece of your strategy, empowering your creatures and the family theme. Zinnia gets a +X/+0 buff for each creature you control with base power 1.ArtifactsArcane SignetMana acceleration, fits in any multicolored deck.Azorius SignetBlue and white mana fixing.Bident of ThassaRewards you for attacking.Boros SignetAnother mana rock for red and white fixing.Fellwar StoneA two mana rock that generates colors that your opponents can make.Helm of the HostA four drop that makes token copies of your best creatures. More tokens more better!Izzet SignetMore mana rocks! Tap for red or blue mana. Mind StoneMana acceleration and helps draw cards.Sol RingA staple in all Commander decks, allows for fast mana facilitating earlier, bigger game plays.CreaturesAether ChannelerMulti-option three mana creature, choose draw, bounce, or bird token.Agate InstigatorBrings out more family, deals one damage for each creature entering the battlefieldAngel of the RuinsExiles artifacts and enchantments, clears the way for your army.Arthur, Marigold KnightAdds to the board with his knightliness. Be mindful of the Legend Rule if you try to cast this with Zinnia's Offspring keyword.Blade SplicerMore creatures, more board wide.Boss's ChauffeurGrows bigger as your team grows, more value.Circuit MenderLife gain and card draw, mid game.CloudblazerCard draw and life gain, keep the momentum going.Combat CelebrantExtra combat phases, your creatures attack multiple times.Curiosity CrafterCard draw whenever your tokens deal damage, card advantage.Devilish ValetDoubles in power each time a creature enters the battlefield, quickly becomes a killer in this deck, great card.Hanged ExecutionerExiles opponents creatures, offence and defence.Illusory AmbusherSurprise blocker, draws you a few cards when damaged.Inferno TitanDeals damage as it enters and attacks, big addition to the board.Inspiring OverseerCard draw and life gain, fits in the deck nicely.Jacked RabbitSpeed and power to your lineup, aggressive deck.Jazal GoldmaneBuffs your whole team, even your smallest creatures become threats.Junk WinderTaps down opponents permanents as your creatures enter the battlefield, slows them down.Loyal WarhoundRamps your lands, keeps up with opponents.Luminous BroodmothGives your creatures (Family) a second life, returns them with flying.Ornithopter of ParadiseFlying mana source, fits in your mana curve.Plumecreed EscortProtects your key creatures, keeps your board intact.Pollywog ProdigyReduces creature costs, smooths out your draws.Rapid AugmenterAdds to the board quickly, you have presence.Restoration AngelBlinks your creatures for value, triggers enter the battlefield effects again.Rose Room TreasurerCreates treasure tokens, more resources.Selfless SpiritProtects your other creatures (Family) from destruction with its sacrifice ability.Shield BrokerTakes control of opponents creatures, turns their strengths against them.Siege-Gang CommanderGoblins army and more damage.Skyclave ApparitionExiles nonland permanents, versatile solution.Solemn SimulacrumRamps mana and card draw when it dies.Spirited CompanionSimple creature, draws you a card when it enters.Sun TitanRecurses your permanents from the graveyard, long term value.Tetsuko Umezawa, FugitiveMakes your smaller creatures (Family) unblockable, damage and abilities.Thopter EngineerThopter token and haste to your artifact creatures.EnchantmentsEchoing AssaultBuffs your creatures (Family), disrupts opponents.Fortune Teller's TalentScrying and card advantage.MurmurationA five mana enchantment that creates Storm Crow Bird tokens (Family), adds evasive flying threats to your hoard.InstantsAetherizeSends all attacking creatures back to their owner's hand, big defensive play.Path to ExileClassic removal, exiles a creature.Pull from TomorrowDraws a ton of cards, refuel for late game.Rapid HybridizationEfficient removal, turns a creature an opponent has into a Frog.Rowdy ResearchVersatile, fits the deck's adaptability.LandsAdarkar WastesBlue and white mana, comes into play without tapping.Battlefield ForgeRed or white mana, comes into play untapped.Cascade BluffsFilters your mana, ensures that you always have the right colors.Castle ArdenvaleUtility land that adds creature tokens, expanding your army, err hrm, Family.Clifftop RetreatDual land, enters untapped if you have basic landCommand TowerFixing mana in any multicolor deck.Evolving WildsFetches a basic land, mana fixing.Exotic OrchardTaps for any color of mana, based on opponents' lands.Ferrous LakeLand that supports your mana.Glacial FortressEnters untapped when you control an Island or Plains, perfect for this deck.IslandBlue mana to cast your spells.MountainRed mana to fuel your aggressive deck.Mystic MonasteryTri-land, mana for your three colors.Path of AncestryColored mana and scry when you cast your commander.PlainsWhite mana to cast your spells.Rugged PrairieFilter land, red or white mana.Seachrome CoastFast land, blue and white early.Shivan ReefBlue or red mana for 1 life.Skycloud ExpanseAnother filter land.Sulfur FallsEnters untapped if you control an Island or Mountain, perfect for this deck.Sunscorched DivideUnique land, fits your mana base.Temple of EnlightenmentMana and scry for your next draw.Temple of EpiphanyScry to draw the cards you need.Temple of TriumphRed and white mana, scry.Terramorphic ExpanseFetches a basic land, fixes your mana.Thriving BluffLand that gives you any color of mana you want.Thriving HeathWhite mana, another color as needed.Thriving IsleBlue mana, another color of your choice.PlaneswalkerElspeth, Sun's ChampionTokens, destroys big creatures, grows your crew, perfect for this deck.SpellsCalamity of CindersBig damage based on the number of creatures (Family) you control.Chart a CourseCheap cards, especially after you attack.Cut a DealCards for you and your opponents, fits the friends & family/cooperation theme.Dusk // DawnClears big creatures, returns small ones (Family) from your graveyard.Martial CoupBoard wipe and army of Soldiers.Stolen by the FaeBounces a creature and creates a bunch of Faeries, adds to your board.Storm of SoulsReturns all your creatures (Family) from the graveyard to the battlefield, gives them new life.Time WipeClears the board and saves one of your creatures, so you stay ahead.SummaryThe Bloomburrow Commander Deck: Family Matters is for players who like creature decks, teamwork and building an unbreakable army. A mix of big creatures, enchantments and strategic spells, fun and competitive Commander. Technical Data Product Details Release Date August 2, 2024
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