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Bloomburrow Commander Deck - Family Matters

Use teamwork and creature-based strategies with the Bloomburrow Family Matters Commander Deck. Led by Zinnia, Valley’s Voice this Magic: The Gathering deck is all about unity; bring together powerful allies to take over the board!

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Description

Bloomburrow Commander Deck: Family Matters

In Bloomburrow, the Valley is threatened by elemental forces raging out of control, and salvation falls on the shoulders of its smallest protectors. 

Players will put their best paws forward, fighting alongside mice, frogs, bats, birds, and myriad other critters to restore the balance of peace - and prove bravery comes in all sizes.

In Commander, four players come together to show their strength and strategy, with one player coming out on top. Each 100-card ready-to-play Bloomburrow Commander Deck makes it easy for Commander fans to grab a deck that resonates with them to start playing right away. 

  • 1 ready-to-play deck of 100 Magic cards

    • 1 Borderless Foil Face Card

    • 1 Borderless Imagine: Courageous Critters Foil Card

    • 98 nonfoil cards

  • 2 card Collector Booster Sample Pack

  • 15 new cards to Magic

  • 10 double-sided tokens

  • 1 deck box (can hold 100 sleeved cards)

  • 1 strategy insert

  • 1 reference card

Experience teamwork and creature-based strategy with the Bloomburrow Commander Deck: Family Matters. Guided by Zinnia, Valley’s Voice, this Magic: The Gathering deck focuses on unity by assembling a powerful group of allies to dominate the battlefield.

Other decks in the cycle have different strategies to achieve victory but Family Matters is the only one that let's you say "Did I do that?" (in your most Urkle-y of voices) after your defeat each opponent!

This is one of four preconstructed decks in the Bloomburrow Commander Deck cycle. The deck list below includes a bit of explanation of each card to help you win! You may easily replace some of the new cards with more cards from other sets.

Commander

  • Zinnia, Valley’s Voice: The center piece of your strategy, empowering your creatures and the family theme. Zinnia gets a +X/+0 buff for each creature you control with base power 1.

Artifacts

  • Arcane Signet

Mana acceleration, fits in any multicolored deck.

  • Azorius Signet

Blue and white mana fixing.

  • Bident of Thassa

Rewards you for attacking.

  • Boros Signet

Another mana rock for red and white fixing.

  • Fellwar Stone

A two mana rock that generates colors that your opponents can make.

  • Helm of the Host

A four drop that makes token copies of your best creatures. More tokens more better!

  • Izzet Signet

More mana rocks! Tap for red or blue mana.

  • Mind Stone

Mana acceleration and helps draw cards.

  • Sol Ring

A staple in all Commander decks, allows for fast mana facilitating earlier, bigger game plays.

Creatures

  • Aether Channeler

Multi-option three mana creature, choose draw, bounce, or bird token.

  • Agate Instigator

Brings out more family, deals one damage for each creature entering the battlefield

  • Angel of the Ruins

Exiles artifacts and enchantments, clears the way for your army.

  • Arthur, Marigold Knight

Adds to the board with his knightliness. Be mindful of the Legend Rule if you try to cast this with Zinnia's Offspring keyword.

  • Blade Splicer

More creatures, more board wide.

  • Boss's Chauffeur

Grows bigger as your team grows, more value.

  • Circuit Mender

Life gain and card draw, mid game.

  • Cloudblazer

Card draw and life gain, keep the momentum going.

  • Combat Celebrant

Extra combat phases, your creatures attack multiple times.

  • Curiosity Crafter

Card draw whenever your tokens deal damage, card advantage.

  • Devilish Valet

Doubles in power each time a creature enters the battlefield, quickly becomes a killer in this deck, great card.

  • Hanged Executioner

Exiles opponents creatures, offence and defence.

  • Illusory Ambusher

Surprise blocker, draws you a few cards when damaged.

  • Inferno Titan

Deals damage as it enters and attacks, big addition to the board.

  • Inspiring Overseer

Card draw and life gain, fits in the deck nicely.

  • Jacked Rabbit

Speed and power to your lineup, aggressive deck.

  • Jazal Goldmane

Buffs your whole team, even your smallest creatures become threats.

  • Junk Winder

Taps down opponents permanents as your creatures enter the battlefield, slows them down.

  • Loyal Warhound

Ramps your lands, keeps up with opponents.

  • Luminous Broodmoth

Gives your creatures (Family) a second life, returns them with flying.

  • Ornithopter of Paradise

Flying mana source, fits in your mana curve.

  • Plumecreed Escort

Protects your key creatures, keeps your board intact.

  • Pollywog Prodigy

Reduces creature costs, smooths out your draws.

  • Rapid Augmenter

Adds to the board quickly, you have presence.

  • Restoration Angel

Blinks your creatures for value, triggers enter the battlefield effects again.

  • Rose Room Treasurer

Creates treasure tokens, more resources.

  • Selfless Spirit

Protects your other creatures (Family) from destruction with its sacrifice ability.

  • Shield Broker

Takes control of opponents creatures, turns their strengths against them.

  • Siege-Gang Commander

Goblins army and more damage.

  • Skyclave Apparition

Exiles nonland permanents, versatile solution.

  • Solemn Simulacrum

Ramps mana and card draw when it dies.

  • Spirited Companion

Simple creature, draws you a card when it enters.

  • Sun Titan

Recurses your permanents from the graveyard, long term value.

  • Tetsuko Umezawa, Fugitive

Makes your smaller creatures (Family) unblockable, damage and abilities.

  • Thopter Engineer

Thopter token and haste to your artifact creatures.

Enchantments

  • Echoing Assault

Buffs your creatures (Family), disrupts opponents.

  • Fortune Teller's Talent

Scrying and card advantage.

  • Murmuration

A five mana enchantment that creates Storm Crow Bird tokens (Family), adds evasive flying threats to your hoard.

Instants

  • Aetherize

Sends all attacking creatures back to their owner's hand, big defensive play.

  • Path to Exile

Classic removal, exiles a creature.

  • Pull from Tomorrow

Draws a ton of cards, refuel for late game.

  • Rapid Hybridization

Efficient removal, turns a creature an opponent has into a Frog.

  • Rowdy Research

Versatile, fits the deck's adaptability.

Lands

  • Adarkar Wastes

Blue and white mana, comes into play without tapping.

  • Battlefield Forge

Red or white mana, comes into play untapped.

  • Cascade Bluffs

Filters your mana, ensures that you always have the right colors.

  • Castle Ardenvale

Utility land that adds creature tokens, expanding your army, err hrm, Family.

  • Clifftop Retreat

Dual land, enters untapped if you have basic land

  • Command Tower

Fixing mana in any multicolor deck.

  • Evolving Wilds

Fetches a basic land, mana fixing.

  • Exotic Orchard

Taps for any color of mana, based on opponents' lands.

  • Ferrous Lake

Land that supports your mana.

  • Glacial Fortress

Enters untapped when you control an Island or Plains, perfect for this deck.

  • Island

Blue mana to cast your spells.

  • Mountain

Red mana to fuel your aggressive deck.

  • Mystic Monastery

Tri-land, mana for your three colors.

  • Path of Ancestry

Colored mana and scry when you cast your commander.

  • Plains

White mana to cast your spells.

  • Rugged Prairie

Filter land, red or white mana.

  • Seachrome Coast

Fast land, blue and white early.

  • Shivan Reef

Blue or red mana for 1 life.

  • Skycloud Expanse

Another filter land.

  • Sulfur Falls

Enters untapped if you control an Island or Mountain, perfect for this deck.

  • Sunscorched Divide

Unique land, fits your mana base.

  • Temple of Enlightenment

Mana and scry for your next draw.

  • Temple of Epiphany

Scry to draw the cards you need.

  • Temple of Triumph

Red and white mana, scry.

  • Terramorphic Expanse

Fetches a basic land, fixes your mana.

  • Thriving Bluff

Land that gives you any color of mana you want.

  • Thriving Heath

White mana, another color as needed.

  • Thriving Isle

Blue mana, another color of your choice.

Planeswalker

  • Elspeth, Sun's Champion

Tokens, destroys big creatures, grows your crew, perfect for this deck.

Spells

  • Calamity of Cinders

Big damage based on the number of creatures (Family) you control.

  • Chart a Course

Cheap cards, especially after you attack.

  • Cut a Deal

Cards for you and your opponents, fits the friends & family/cooperation theme.

  • Dusk // Dawn

Clears big creatures, returns small ones (Family) from your graveyard.

  • Martial Coup

Board wipe and army of Soldiers.

  • Stolen by the Fae

Bounces a creature and creates a bunch of Faeries, adds to your board.

  • Storm of Souls

Returns all your creatures (Family) from the graveyard to the battlefield, gives them new life.

  • Time Wipe

Clears the board and saves one of your creatures, so you stay ahead.

Summary

The Bloomburrow Commander Deck: Family Matters is for players who like creature decks, teamwork and building an unbreakable army. A mix of big creatures, enchantments and strategic spells, fun and competitive Commander.

Technical Data

Product Details
Release Date August 2, 2024
SKU: D34360000
GTIN: 195166260389
Stock Status: Temporarily Sold Out

All Brand Products:

Wizards of the Coast
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